Town: Wæm Yiw Æmu

Wæm Yiw Æmu

Wæm Yiw Æmu
Example Constructi architecture.
StateFederation of Alveria
ProvenceYokěvam District
Sub ProvenceBebimapa Parish
RegionBâ Chyu̹lo Woodlands
Founded1293
Community LeaderAdministrator Connocanus Tshêthèdo
Area5 km2 (2 mi2)
Average Yearly Temp21°C (69°F)
Average Elevation2612 m (8569 ft)
Average Yearly Precipitation229 cm/y (90 in/y)
Population1314
Population Density262 people per km2 (657 people per mi2)
Town AuraTruename Magic
Naming
Native nameWæm Yiw Æmu
Pronunciation/jiw/ /ˈæmu/
Direct Translation[fancy] [scrap]
Translation[Not Yet Translated]

Wæm Yiw Æmu (/jiw/ /ˈæmu/ [fancy] [scrap]) is a subtropical Town located in Bebimapa Parish, Yokěvam District, within the Federation of Alveria.

The name Wæm Yiw Æmu is derived from the Constructi language, as Wæm Yiw Æmu was founded by Sénḱ Vúō 'Dixon Mixiepie' Ermérm Cú̄nḱ Vú̄kīy Tshëmtco, who was culturaly Constructi.

Climate

Wæm Yiw Æmu has a yearly average temperature of 21°C (69°F), with its average temperature during the summer being a warm 29°C (84°F) and its average temperature during the winter being a cool 13°C (55°F). Wæm Yiw Æmu receives an average of 229 cm/y (90 in/y) of precipitation, most of which comes in the form of rain during the summer. Wæm Yiw Æmu covers an area of nearly 5 km2 (2 mi2), and an average elevation of 2612 m (8569 ft) above sea level.

Overview

Wæm Yiw Æmu was founded durring the late 14th century in summer of the year 1293, by Sénḱ Vúō 'Dixon Mixiepie' Ermérm Cú̄nḱ Vú̄kīy Tshëmtco. The establishment of the new community went well, though many minor issues had to be solved as time went on. This was enough to delay construction and push back the formal opening ceramony, leading to some embarisment for Sénḱ Vúō 'Dixon Mixiepie' Ermérm Cú̄nḱ Vú̄kīy Tshëmtco.

Wæm Yiw Æmu was built using the conventions of Constructi durring the late 14th century. Naturaly, all settlmentss have their own look to them, and Wæm Yiw Æmu is no diffrent. The town's buildings feature plaster covered brickwork used to form structures with an emphasis on symmetry, proportion, geometry and the regularity of parts. Orderly arrangements of columns, pilasters and lintels, as well as the use of semicircular arches, hemispherical domes, niches and aediculae can be found everywhere such that only size of building and yard can be used to measure the general prosparity of a given building's owners due to a general wealthy feeling the style gives off.

Wæm Yiw Æmu is buildings are arranged arround a single premissive split-log ties mainstreet with many smaller streets branching off of it which gives the town a over all rectangular shape, albit one warped and twisted by the nature of the curves of the main road. The town has a fortified albit thin brick wall. The wall has most of the feeatures of a typical castle wall, just on a much smaller scale and and budget. Notably brick isn't a particuarly soild choice for resisting siege weapons. Wæm Yiw Æmu's wall wouldn't hinder a proper army, but it is more than sufishent for bandits and other small marauding groups. The town's monster and outlaw focused fortifications are visibly old, but also obviously maintained semi-regularly. Its likly the local malishia or garrison are tasked with ocasional mantance of the towns defences.

Something in your gut tells you that you may be unwelcome in Wæm Yiw Æmu. The town seems like it’s not showing you the side of itself it would show to others. People mostly ignore your questions. Many folks ask you to leave their establishments, even before you’ve walked inside them. You should probably listen to them, as every time you’re asked to leave the person asking you to leave has referenced the town’s patron divine in some way. The little voice in the back of your mind that tells you when you’re in danger feels like it’s just glaring at you and muttering about how stupid you are for even remaining in town.

Civic Infrastructure

Wæm Yiw Æmu has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Wæm Yiw Æmu. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Wæm Yiw Æmu's parks.

Wæm Yiw Æmu has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Wæm Yiw Æmu.

Wæm Yiw Æmu has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Wæm Yiw Æmu has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Wæm Yiw Æmu has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Wæm Yiw Æmu has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Wæm Yiw Æmu's public wards, blessings, and other arcane systems.

Wæm Yiw Æmu has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Wæm Yiw Æmu's natural decorations nor waterways.

Wæm Yiw Æmu has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Cultural Notes

The law within Wæm Yiw Æmu is highly corrupt, or does not apply to certain favored groups or castes. Strangers might be fleeced by local lawmen, evildoers can be absolved by a payment, and powerful gentry do as they please.

Wæm Yiw Æmu's town hall was built using a different architectural style from the rest of the town. The style used is characterized by towering round arches, massive stone and brickwork, small windows, thick walls, and a propensity for housing art and sculpture depicting mythological scenes. The building's general shape would be a clever and ascetic combination of geometric shapes, which would be blended together by joining elements. The style's decorative features were largely internal rather than external and incorporated semicircular arches for windows, doors, and arcades; barrel or groin vaults to support the roof of the nave; massive piers and walls, with few windows, to contain the outward thrust of the vaults; side aisles with galleries above them..

Due to the actions of local Kami, autumn is short in Wæm Yiw Æmu.

The Raccoon near Wæm Yiw Æmu are known to be more aggressive than normal.

Wæm Yiw Æmu's citizens partake in a curious ritual relating to their local kami. It takes place in winter and involves bloodletting to channel Necromancy energies of tier 3 via recitation of scripture.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 2
  • Farmers: 3
  • Farm Laborer: 8
  • Hunters: 4
  • Milk Maids: 3
  • Ranchers: 1
  • Ranch Hands: 3
  • Shepherds: 3
    • Farmland: 5334 m2
    • Cattle and Similar Creatures: 328
    • Poultry: 3942
    • Swine: 262
    • Sheep: 13
    • Goats: 2
    • Horses, Mounts, and Beasts of Burden: 131

Craftsmen

  • Arms and Toolmakers: 2
  • Blacksmiths: 3
  • Bookbinders: 1
  • Buckle-makers: 1
  • Cabinetmakers: 3
  • Candlemakers: 4
  • Carpenters: 4
  • Clothmakers: 3
  • Coach and Harness Makers: 1
  • Coopers: 3
  • Copper, Brass, Tin, Zinc, and Lead Workers: 1
  • Copyists: 1
  • Cutlers: 1
  • Fabricworkers: 2
  • Farrier: 9
  • Glassworkers: 4
  • Gunsmiths: 2
  • Harness-Makers: 1
  • Hatters: 2
  • Jewelers: 1
  • Leatherwrights: 3
  • Locksmiths: 1
  • Matchstick makers: 2
  • Musical Instrument Makers: 1
  • Painters, Structures and Fixtures: 1
  • Paper Workers: 1
  • Plasterers: 1
  • Pursemakers: 2
  • Roofers: 1
  • Ropemakers: 1
  • Rugmakers: 1
  • Saddlers: 2
  • Scabbardmakers: 2
  • Scalemakers: 1
  • Sculptors, Structures and Fixtures: 1
  • Shoemakers: 1
  • Soap and Tallow Workers: 4
  • Tailors: 7
  • Tanners: 1
  • Upholsterers: 1
  • Watchmakers: 1
  • Weavers: 3
  • Whitesmiths: 1

Merchants

  • Beer-Sellers: 1
  • Booksellers: 1
  • Butchers: 3
  • Chandlers: 3
  • Chicken Butchers: 3
  • Entrepreneurs: 1
  • Fine Clothiers: 3
  • Fishmongers: 3
  • Potion Sellers: 2
  • Resellers: 5
  • Spice Merchants: 1
  • Wine-sellers: 2
  • Wheelwright: 1
  • Woodsellers: 1

Service workers

  • Bakers: 6
  • Barbers: 6
  • Coachmen: 1
  • Cooks: 6
  • Doctors: 2
  • Gamekeepers: 2
  • Grooms: 1
  • Hairdressers: 4
  • Healers: 4
  • Housekeepers: 3
  • Housemaids: 6
  • House Stewards: 3
  • Inns: 1
  • Laundry maids: 2
  • Maidservants: 4
  • Nursery Maids: 2
  • Pastrycooks: 4
  • Restaurateur: 5
  • Tavern Keepers: 5

Specialized Laborer

  • Ashworkers: 1
  • Bleachers: 1
  • Coal Heavers: 2
  • In-Town Couriers: 3
  • Long Haul Couriers: 2
  • Dockyard Workers: 2
  • Hay Merchants: 1
  • Leech Collectors: 3
  • Millers: 2
  • Miners: 2
  • Oilmen and Polishers: 2
  • Postmen: 2
  • Pure Finder: 1
  • Skinners: 3
  • Tosher: 2
  • Warehousemen: 4
  • Watercarriers: 3
  • Watermen, Bargemen, etc.: 3

Skilled Laborers

  • Accountants: 1
  • Alchemist: 1
  • Clerk: 2
  • Dentists: 1
  • Educators: 3
  • Engineers: 1
  • Gardeners: 1
  • Plumbers: 1
  • Pharmacist: 1

Civil Servants

  • Adventurers: 1
  • Bankers: 1
  • Civil Clerks: 2
  • Civic Iudex: 1
  • Exorcist: 3
  • Fixers: 1
  • Kami Clerk: 2
  • Landlords: 2
  • Lawyers: 1
  • Legend Keepers: 2
  • Militia Officers: 11
  • Monks, Monastic: 3
  • Monks, Civic: 4
  • Historian, Oral: 2
  • Historian, Textual: 1
  • Policemen, Sheriffs, etc.: 2
  • Priests: 4
  • Rangers: 1
  • Rat Catchers: 1
  • Scholars: 1
  • Spiritualist: 2
  • Storytellers: 5
  • Military Officers: 4

Cottage Industries

  • Brewers: 3
  • Comfort Services: 5
  • Enchanters: 1
  • Herbalists: 1
  • Jaminators: 3
  • Needleworkers: 4
  • Potters: 2
  • Preserve Makers: 3
  • Quilters: 1
  • Seamsters: 7
  • Spinners: 3
  • Tinker: 1
  • Weaver: 3

Artists

  • Actors: 1
  • Bards: 2
  • Dancers: 1
  • Engravers: 1
  • Glaziers: 1
  • Inlayers: 1
  • Musicians: 3
  • Playwrights: 1
  • Sculptors, Art: 1
  • Wood Carvers: 4
  • Writers: 4

Produce Industries

  • Butter Churners: 4
  • Canners: 3
  • Cheesmakers: 5
  • Millers: 2
  • Picklers: 2
  • Smokers: 1
  • Stockmakers: 1
  • Tobacconists: 2
  • Tallowmakers: 2

398 of Wæm Yiw Æmu's population work within a Foundational Occupation.

864 of Wæm Yiw Æmu's population do not work in a formal occupation, but do contribute to the local economy. 52 (4%) are noncontributers.

Points of Interest

Wæm Yiw Æmu is known for its unusual rock formations.

POI

History

The the a church of Illusion, an a church imbued with great amounts of Illusion energies was created near Wæm Yiw Æmu by in time immemorial, reportedly some time during the late 2nd century.

History